The problem
Running a 100-player physics game in a browser tab with no install or plugins
A browser-native, physics-driven party royale where up to 100 players and bots compete through randomly drawn rounds until one takes the Crown. No install, on desktop and mobile.

Running a 100-player physics game in a browser tab with no install or plugins
Paired a three.js WebGPU renderer with the same pinned Rapier WASM build on client and server, plus binary delta snapshots and client prediction
A full 100-player room runs at 6.4 ms per 30 Hz server tick (p50), and whole shows play offline against 39 bots or online.